AI VC10 pack for use with the Traffic Tools FS addon by Lee Swordy.

Contains 4 AI VC10 models - Standard 1101, Standard 1103, Super 1151 & C1K
The aircraft.cfg file provided will need to be edited to work with whatever textures you add.

No textures are included in this download.

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Texture formats and AI

There is a utility included in this download which can easily convert any of the regular VC10 textures to DXT3 format.
Just run 'Texture Converter.bat' & select the required option.

Models will work best as AI if their textures are in DXT3 format.
I don't tend to use DXT3 format for fuselage textures, because the quality can sometimes be less than impressive in normal viewing.
DXT3 format uses something called Mipmaps, which are a series of smaller sized versions of the main image. When a model is viewed from a distance, it automatically uses a smaller image size because all the detail is not needed.
I normally use a mixture of old style 8-bit, new style DXT3 & new style 32 bit.
While the non-DXT3 formats work very well for the main model, they are very inefficient for use on models in the background.

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Setting up textures for an AI model

As an example, I set up two Standard 1103 VC10s using Ghana & British Caledonian textures in the following way.
The important things that have to be edited in the 'aircraft.cfg' file are detailed below the example.

[fltsim.0]
title=AI VC10 0
sim=Boeing777-300
panel=
model=AI1103
sound=
texture=Ghana 1979
description=AI Traffic model\nModel by David Maltby\nwww.Maltbyd.fsnet.co.uk
ui_manufacturer=AI Traffic
ui_type=VC10
ui_variation=Ghana Airways 1979
atc_heavy=1
atc_id=9G-ABO
atc_airline=GHANA
atc_flight_number=120

[fltsim.1]
title=AI VC10 1
sim=Boeing777-300
panel=
model=AI1103
sound=
texture=BCal
description=AI Traffic model\nModel by David Maltby\nwww.Maltbyd.fsnet.co.uk 
ui_manufacturer=AI Traffic
ui_type=VC10
ui_variation=British Caledonian
atc_heavy=1
atc_id=G-ARTA
atc_airline=CALEDONIAN
atc_flight_number=121


The number used in the [fltsim] must always be sequential, starting with zero.

Each AI aircraft must have a unique 'title=' name in FS.

The 'texture=' parameter has to be set to the name of one of the FS aircrafts \texture folders.
'texture=Ghana 1979' will look for a folder called '\texture.Ghana 1979'

The 'model=' parameter has to be set to the name of one of the FS aircrafts \model folders.
'model=AI1103' will look for a folder called '\model.AI1103'

The 'sim=Boeing777-300' paramater is there because the AI model uses the flight dynamics 'air' file of the default Boeing 777 model.It does this because the simplistic AI system in FS can not always cope very well with the proper flight dynamics files.It makes no difference to the accuracy of the AI traffic.

The manufacturer has been set to 'AI Traffic' just to keep them out of the way in the FS aircraft selection window.

All other information given about each particular repaint is optional.

If you fancy a change, you can simply set the texture details 'texture=' with another texture folder name & there is no need to mess about compiling with Traffic tools.

